C.A.R.L is an immersive and interactive tour experience centered on the University of Florida campus, designed in collaboration with UF George A. Smathers Libraries and MINT Design Studio. C.A.R.L stands for Collections through Augmented Reality Learning – and is also the name of the UF Historian – and combines augmented reality technology with the university’s rich history to create a tour experience like no other. Use the app remotely or on campus, and follow along with the historian-approved digital tours.
2019 ──
University of Florida
Collaborators–
UX/UI: Sarah Cantor & Ian Costello
Visual Development: Kendall Brandt & Myself
DESIGN CHALLENGE
Digitize UF Historian Carl Van Ness’s historic walking tour in an innovative way and make it’s existence clear to both the immediate UF community and the greater Gator Nation.
Research Findings
Pre-existing Tour Goal: To teach existing students, prospective students, faculty, and community members important and interesting facets of UF History (we still want to continue this!)
Pre-existing Tour Problems:
SOLUTION: A mobile app with interactive access points that incorporate augmented reality (AR)
Brand Strategy
Showcase and integrate historic content in a clear, innovative, and fresh way.
Design an aesthetic that will last:
Identity Mark
Because the app stemmed from a historic campus tour, we centered the logo around a map marker icon. We combined it with a bold, sans serif C for C.A.R.L. The logo is easily reproducible and extremely flexible, and is clean, distinct, and timeless, like the app.
Typography
We utilized the two UF official fonts Quadon and Gentona to make the content and subject matter recognizable to members of the UF community, but used multiple secondary typefaces to distinguish C.A.R.L's identity
Color Palette
The color palette utilizes variations of the visible spectrum and the official UF secondary color palette to create an identity flexible enough to include every category of the UF's rich history and the app while still feeling unified.
Because elements of the app are intended for use outdoors in Gainesville, it is designed on an off black background to assist with visibility in bright sunlight. We also gave our palette fun, UF related names.
Halftone Imagery
Half-toning images allowed for cohesion of a large collection of images that varied in different qualities and formats, as well as increased visibility on screens.
Single color halftones are utilized in C.A.R.L.’s categorization system. For example, half-toned images that are Peabody Purple are associated with the Buildings + Spaces category/tour.
Sitemap
FINAL OUTCOME
ONBOARDING
The onboarding screen is used to introduce users to the app and its main features: Linear Tours, Achievements, Archives, Map & Scan.
HOME SCREEN NAVIGATION
The Home screen serves as a dashboard where users can access the app settings, read about featured items from the archives, and find nearby access points to scan.
ACCESS POINT + AR ELEMENT
The Scan feature allows users to access augmented reality timelines of the location in view via kiosks placed around the University of Florida campus.
AR SCAN FEATURE
After interacting with information presented through augmented reality timelines, users can swipe up to the Info View for more information on an artifact or location.
CLOSE UP OF TIMELINE
Team CARL!
Timeframe:
1 SEMESTER
Task:
DIGITIZE CARL'S HISTORIC WALKING TOUR IN AN INNOVATIVE WAY + MAKE ITS EXISTENCE CLEAR TO THE UF COMMUNITY
Skills:
BRANDING
COLLABORATION
UI
Contributors:
SARAH CANTOR, IAN COSTELLO, KENDALL BRANDT
FOR ALL INQUIRIES
JANELYSCAM@gmail.com
© 2022 BY JANELYS CAMELO. MADE LISTENING TO GATECREEPER ON REPEAT.